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Sins of a solar empire mods
Sins of a solar empire mods






sins of a solar empire mods

The sound of each button press, the wonderful space opera soundtrack, and the endlessly invigorating voice line, "Scouts have found a colonisable planet!" they're all ingrained in the memories of a 13-year-old playing his very first real-time space 4X game, and loving every second of it. Try as I might, I cannot view Sins Of A Solar Empire through anything other than the most rose-tinted glasses. One a day, every day, perhaps for all time. IWeaponAssert.Have You Played? is an endless stream of game retrospectives.

sins of a solar empire mods sins of a solar empire mods

  • I've serached for the bugs IWeaponAssert.cpp and i => 0 ~ 4 hours of work.
  • I've sorted the researches in the Player.entity files ~ 4 hours of work.
  • I've sorted all files in the entity.manifest ~6 hours of work.
  • Somehow the game is lagging a bit less.
  • Modified RandomEvents -> The effects are staying longer.
  • Ship Graveyard is still available to people which don't own the DLC.
  • New research-skin for "Crazy"-exclusive researches.
  • Many new string files, some of them tell a small story!.
  • Flagships have now their own ability files, for example the Kortul Flaghip has a stronger Power Surge than the normal capital ship.
  • Rebalanced Kodiak Heavy Cruiser (same thing with Gauss Blast).
  • Rebalanced Kortul Devastator (Power Surge was too overpowered).
  • Rebuilt Advent military research-tree for better overview.
  • Almost every "Crazy"-ability has an own research some can be improved.
  • Black Hole Star: Three-piece ability - Orbit range: Hyperspace chargeuprate/speed reduced abilities and regeneration disabled - 60.000 range: Ships are attracted, they're able to escape antimatter and shields are drained 50/s - 25.000 range: Ships are NOT able to escape 500/s damage.
  • sins of a solar empire mods

    The new "planets" are modified: Some values of the new effects are changed, the antimatter fountain got a new ability.The ingame-map designer has been modified: New random star type "Non Black Hole" The planet types are sorted by alphabet first random groups, second colonizable planets, third uncolonizable planets.Every single error is fixed, more information is in the "behind the scenes"-section.Comment for feedback and suggestions! Features I'll give you detailed information, first the visible features, secondly the "background" features. Nevertheless I managed to update the mod, fix many errors and to create new features. I know that it has been a long time, but I hope that you take into account that solving private problems was more important. A strong new capital ship placed at some graveyards.It is a mod to make the game more exciting. I released a mod for Sins of a Solar Empire: Rebellion na med "Crazy".








    Sins of a solar empire mods